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portada Immersive Education: Designing for Learning
Type
Physical Book
Publisher
Language
English
Pages
285
Format
Hardcover
Dimensions
23.4x15.6x1.8 cm
Weight
0.59 kg.
ISBN13
9783031181375

Immersive Education: Designing for Learning

Macdowell, Paula ; Lock, Jennifer (Author) · Springer · Hardcover

Immersive Education: Designing for Learning - MacDowell, Paula ; Lock, Jennifer

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Synopsis "Immersive Education: Designing for Learning"

Introduction - Chapter One: Current Trends in Immersive Learning Design for K-12 and Higher Education - The introduction will outline what immersive education is and discuss the current trends in terms of how it is being taking up pedagogically in K-12 and higher education. Section One: - Introduces the section by providing an overview of designing immersive learning experiences and environments to meet specific educational goals and learning objectives within K-12 educational contexts. Each chapter is then introduced. The chapter titles are: Chapter Two: Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about ScienceChapter Three: A Postdigital Examination of AR and VR in the ClassroomChapter Four: Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual RealityChapter Five: Immersive Intercultural Language Learning at the Crossroads of Virtual Realityand Game-based LearningChapter Six: See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 - 10 Section Two: - Introduces the section by providing an overview of designing immersive learning experiences and environments to meet specific educational goals and learning objectives. Higher education is the main focus of all five chapters. The first two chapters provide information on frameworks that can be applied to both K-12 and higher education contexts. The last three chapters provide illustrative examples in higher education. Each chapter is then introduced. The chapter titles are: Chapter Seven: Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom Chapter Eight: The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities Chapter Nine: From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms Chapter Ten: Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College Chapter Eleven: Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education Section Three: - Introduces the section by providing an overview of teachers and students as the designers of immersive learning experiences and environments. Each chapter is then introduced. The chapter titles are: Chapter Twelve: Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study Chapter Thirteen: PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments Chapter Fourteen: Interactive Storytelling through Immersive Design Chapter Fifteen: A Classroom Model for VR Integration and Creative Lesson Design Conclusion - Chapter Sixteen: A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities - The conclusion summarizes the book's major themes, looking toward future needs for designing immersive learning in meaningful ways aligned with K-12 and higher education goals, values, and curricular outcomes. The final chapter offers a mindful call to action for a new dawn of immersive

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