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portada Artificial Intelligence for Computer Games: An Introduction
Artificial Intelligence for Computer Games: An IntroductionArtificial Intelligence for Computer Games: An IntroductionArtificial Intelligence for Computer Games: An Introduction
Type
Physical Book
Publisher
Language
English
Pages
160
Format
Hardcover
Weight
0.75
ISBN
9781568812083
ISBN13
9781568812083

Artificial Intelligence for Computer Games: An Introduction

John David Funge (Author) · A K PETERS · Hardcover

Artificial Intelligence for Computer Games: An Introduction - Funge, John David

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Synopsis "Artificial Intelligence for Computer Games: An Introduction"

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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