你好! Shipping to Taiwan with premium packaging for just NT$300 

Ship to
Taiwan
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada C Game Programming with raylib 6.0
Type
Physical Book
Language
English
Pages
280
Format
Paperback
ISBN13
9798193393900

C Game Programming with raylib 6.0

Theo Marwick (Author) · Independently Published · Paperback

C Game Programming with raylib 6.0 - Theo Marwick

New Book Imported to Taiwan
Delivery: 02 Nov - 10 Nov Shipping: 5 to 6 business days.
NT$ 1,263
NT$ 1,263

Synopsis "C Game Programming with raylib 6.0"

Want to make real games in C but feel overwhelmed by game loops, collisions, graphics, audio, or 3D programming?C Game Programming with raylib 6.0 gives you a practical, step-by-step path from your first interactive program to complete 2D and 3D games. No previous game-development experience is required. If you have basic familiarity with C, the book reinforces the language concepts you need as they become useful, so you can learn by building instead of getting lost in theory.Using the lightweight raylib 6.0 library, you will see how games actually work: how input becomes movement, how collisions are detected, how enemies behave, how resources are managed, and how projects grow into clean, maintainable game architectures. Mistakes, compiler errors, broken movement, and unexpected collisions are treated as normal parts of development-with practical troubleshooting that helps you understand what went wrong and how to fix it.Key FeaturesHands-on, project-based C game programmingComplete 2D and 3D game projects built progressivelyClear explanations before and after important codePractical exercises and troubleshooting guidanceProfessional C architecture, resource management, and testingGraphics, shaders, audio, particles, cameras, lighting, and game feelOptimization, release builds, cross-platform testing, and publishing workflowsWhat You Will LearnSet up C, CMake, and raylib 6.0Build reliable game loops and frame-independent movementCreate collisions, scoring, game states, saving, and level progressionWork with sprites, animation, cameras, projectiles, particles, and audioDesign platformers, combat systems, enemy AI, and reusable entity collectionsOrganize larger games with modular C and clear ownershipBuild 3D games with models, materials, lighting, cameras, and collisionProfile, optimize, package, test, and distribute finished gamesWho This Book Is ForIdeal for beginner game developers, self-learners, students, hobbyists, and C programmers who want to move from language basics to complete playable games. It is especially useful for readers who prefer learning through practical projects rather than abstract theory.Table of ContentsChapter 1: C and raylib 6.0 FoundationsChapter 2: Building Signal Dash - Your First Complete 2D GameChapter 3: Building Star Defender - Sprites, Enemies, and Action SystemsChapter 4: Building Cavern Runner - Platforming, Levels, and CamerasChapter 5: Building Arena Protocol - Combat, AI, and Modular CChapter 6: Professional C Game ArchitectureChapter 7: Graphics, Shaders, Audio, and Game FeelChapter 8: Building Crystal Run 3D - Entering the Third DimensionChapter 9: Building Drone Arena 3D - The Capstone GameChapter 10: Optimizing, Building, and Publishing raylib GamesStop waiting until you "know enough." Start with one small program, build one system at a time, and turn those small wins into complete games.Begin your C game-development journey with raylib 6.0 today-and build the confidence to create, improve, and publish games of your own.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews