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portada Computer Game Worlds
Type
Physical Book
Translated by
Publisher
Language
English
Pages
350
Format
Paperback
Dimensions
23.1x15.2x3 cm
Weight
0.70 kg.
ISBN13
9783035800135

Computer Game Worlds

Claus Pias (Author) · Valentine A. Pakis (Translated by) · Diaphanes · Paperback

Computer Game Worlds - Pias, Claus ; Pakis, Valentine A.

New Book Imported to Taiwan
Delivery: 04 Nov - 12 Nov Shipping: 14 to 15 business days.
NT$ 2,065
NT$ 2,065

Synopsis "Computer Game Worlds"

Computer games have become ubiquitous in today's society. Many scholars have speculated on the reasons for their massive success. Yet we haven't considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations? With Computer Game Worlds, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both at computers and by computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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