你好! Shipping to Taiwan with premium packaging for just NT$300 

Ship to
Taiwan
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada Game Programming Theory in C++
Type
Physical Book
Language
English
Pages
368
Format
Paperback
Dimensions
27.9x21.6x1.9 cm
Weight
0.85 kg.
ISBN13
9781941415603

Game Programming Theory in C++

Vic Broquard (Author) · Broquard eBooks · Paperback

Game Programming Theory in C++ - Broquard, Vic

New Book Imported to Taiwan
Delivery: 14 Oct - 27 Oct Shipping: 16 to 20 business days.
NT$ 1,221
NT$ 1,221

Synopsis "Game Programming Theory in C++"

If you ever want to program a game, this is the book for you! Game Programming Theory in C++covers basic algorithms of artificial intelligence and the physics of motion in 2D and 3D situations. Game Programming Theory in C++ begins with a short review of basic mathematical principles needed in games programming, including Vectors. Since object oriented classes are used throughout, the basics of writing C++ classes are also presented at the very beginning. Next Game Programming Theory in C++ discusses and programs chasing, evading, and intercepting algorithms. Patterned movement is illustrated. Sufficient physics is presented so that the reader can grasp the important equations of motions in both 2D and 3D situations. These are applied to a rigid body simulator. Game Programming Theory in C++ covers flocking algorithms and movement based upon a potntial function. Path finding is discussed in depth, including the A* method. Scripting is handled in Game Programming Theory in C++ as well as ini file creation methods. Finite state machines are illustrated as well. One chapter discusses many detail about projectile simulations, car simulations, and boat simulations. A 3D airplane simulator is covered. Fuzzy logic is presented in depth to illustrate handling of combat situations. Game Programming Theory in C++ covers the physics of collisions in 3D, a very important topic in nearly all games. Finally, methods of terrain generation are shown, along with sector analysis. Once you have finished Game Programming Theory in C++, you are ready for Programming Non-graphical Games in C++ which focuses on how to construct the many different types of game engines. After that, tackle the two windows programming books to learn how to build the graphical interface.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews