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portada Making Quiz & Trivia Browser Games with Phaser v2: A Starter Kit for Educational & Quiz Gaming Mechanics
Type
Physical Book
Language
English
Pages
92
Format
Paperback
Dimensions
27.9 x 21.6 x 0.6 cm
Weight
0.32 kg.
ISBN13
9781980783558

Making Quiz & Trivia Browser Games with Phaser v2: A Starter Kit for Educational & Quiz Gaming Mechanics

Stephen Gose (Author) · Independently Published · Paperback

Making Quiz & Trivia Browser Games with Phaser v2: A Starter Kit for Educational & Quiz Gaming Mechanics - Gose, Stephen

New Book Imported to Taiwan
Delivery: 10 Aug - 18 Aug Shipping: 5 to 6 business days.
NT$ 1,031
NT$ 1,031

Synopsis "Making Quiz & Trivia Browser Games with Phaser v2: A Starter Kit for Educational & Quiz Gaming Mechanics"

Making Quiz & Trivia Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Quiz & Trivia game logic and mechanics into 3 styles of trivia games ... ending with a Dating Simulation! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Quiz & Trivia Games is book 7 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Quiz & Trivia Games, especially for the mobile market, then Making Quiz & Trivia Games Series is a perfect choice.

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The book is written in English.
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