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portada Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition
Type
Physical Book
Publisher
Year
2017
Language
English
Pages
236
Format
Hardcover
ISBN13
9781138427709
Edition No.
0002

Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition

Tim Fields (Author) · A K PETERS · Hardcover

Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition - Fields, Tim

New Book Imported to Taiwan
Delivery: 07 Sep - 17 Sep Shipping: 10 to 13 business days.
NT$ 9,720
NT$ 9,720

Synopsis "Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition"

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract and Retain Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

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The book is written in English.
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