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portada Unity Networking Fundamentals: Creating Multiplayer Games With Unity
Type
Physical Book
Publisher
Language
English
Pages
266
Format
Paperback
Dimensions
23.4x15.6x1.5 cm
Weight
0.40 kg.
ISBN13
9781484273579
Edition No.
1

Unity Networking Fundamentals: Creating Multiplayer Games With Unity

Sloan Kelly (Author) · Khagendra Kumar (Author) · Apress · Paperback

Unity Networking Fundamentals: Creating Multiplayer Games With Unity - Kelly, Sloan ; Kumar, Khagendra

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Synopsis "Unity Networking Fundamentals: Creating Multiplayer Games With Unity "

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games

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The book is written in English.
The binding of this edition is Paperback.

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