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The Caller
Arla Jones (Author) · Magentabooks LLC · Paperback
The Cursed Boards - Book Two
Marilynn thought winning would end the game. Instead, it gave her a job.
One year after Marilynn Smither completed Blackout at Harvest Hall, another Halloween bingo game begins in a different Michigan town.
New players. New prizes. New cards.
And behind the microphone stands Marilynn.
She cannot leave while the game is being played. She cannot refuse a valid number. She cannot tell the players what winning will cost them. And every time she touches a bingo ball, the game gives her something she never wanted-the names, fears, secrets, and weaknesses of the people sitting in front of her.
Then Claire Dunmore notices something no one else does.
The woman calling the numbers is terrified.
Back in Ash Hollow, Jonah Quentin receives proof that Marilynn is still alive. With Edith, Marsha, and Marlow, he begins searching for a way to reach her before the role of Caller changes her permanently.
Because it has already begun.
Her voice is becoming smoother. Her smile sometimes lasts too long. The game is learning how to use her, while Marilynn is quietly learning its rules from the inside.
The previous Caller wanted out.
Marilynn wants something harder.
She wants to escape without putting someone else behind the microphone.
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